![]() ![]() While they press down on you, you fire over the top of the crate, landing a few valuable headshots, but the onslaught does not cease and the Grunts refuse to back down. The Grunts charge in stupidly, firing their weapons at you despite your having taken cover behind a crate labeled "Discarded Clone Parts". You fail to stealthily enter a chamber where a series of Agent and Grunt units await. ![]() Players progress through the game by navigating between rooms and overworld stages, engaging baddies along the way who will become wiser and more tactical as players advance.įor example, here is a scenario taken directly from our working engine: It depends heavily on immersive & tactical combat, on-your-feet decision making, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. Madness: Project Nexus 2 is a sidescrolling/birds-eye Run n' Gun game. So, let's get to the more exciting stuff and talk about this new game I'm making! We'd barely created the experience we'd intended by the time it went belly-up on us. It did surprisingly well for what it was, but I'm sure I don't have to explain to you guys how limited Flash is in both capability and scope. The game I'm working on is a sequel to a browser-based Flash game a good friend of mine and I created over on Newgrounds a couple years back (which was in turn based on his Newgrounds cartoon series, Madness Combat).
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